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Players are working to focus and spread universal spiritual power, to ward off Destructive Perils entering from many directions. Can they prevent the Earth from being destroyed? 2 to 4 players, ages 12 to adult
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Players fill the board with abbreviations and/or acronyms, real or imagined, sad or funny. Lots of opportunities for cleverness, creativity and humor. 1 to 6 players, ages 12 to adult
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Players run a community theatre, through the challenge and excitement of a season. What will the Critics say? Will the cash registers ring? 1 to 6 players, ages 12 to adult
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Our most popular adult and teen game! Players are Private Eyes, working for Eagle Eye Agency, gathering clues in Big City to solve mysteries. 1 to 6 players, ages 12 to adult
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A peace game. Players look after Fictional Nations, and have to be quick thinking and compassionate to deal with rapidly changing events. 2 to 12 players, ages 12 to adult
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Players plan and carry out expeditions based on actual journeys of explorers such as Marco Polo, Nansen, Scott, Drake and Cook. Great for family or classroom. 2 to 12 players, ages 12 to adult
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Captain K needs a crew to cross the dangerous seas to Freedom Island. Players help each other join the crew and avoid the feverish Patrols. A Kafkaesque metaphor. 1 to 12 players, ages teen to adult
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Players act as Research and Development teams trying to redesign North America's Social-Economic System before it's too late. Designed to provoke discussion. 2 to 12 players, older teen to adult
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A relaxed, friendly game in which players paint verbal portraits of each other through serious and playfully humorous image cards. Solitaire, couples and group versions. 1 to 30 players, adults
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Players are CEOs of power grids in different parts of the continent. They need to power their own regions, while negotiating and cooperating enough to keep the continental grid running. 3 to 12 players, ages 12 to adult
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Supplying fish to fill the fishing co-op's orders means managing supplies, and facing leaks, sharks and the coming stormy season. Players will need to rely on each other to succeed. 2 to 5 players, ages 12 to adult
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Players need to face Snakes, Fash Floods and Robbers, and get as many Goods as they can to the Coastal Warehouses before conditions become too dangerous. 2 to 5 players, ages 12 to adult
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The newspaper staff need to bring in the Stories, Photos, Cartoons and Advertising Contracts that keep the Weekly Illuminator going to press. 2 to 6 players, 12 to adult
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Players are on their way to the Big Gypsy Gathering, seeking to earn enough Gold for the Festivities before Border Checkpoints are closed, preventing them from travelling and earning a living. 2 to 8 players, 12 to adult
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A co-operative question and answer game, with questions that are practical, not trivial. Provides many hours of enjoyable conversation about topics such as Child-Rearing, Gardening, Law, Travel, Health, Cooking, Car and Home Care. 2 to 12 players, teen to adult
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See detailed descriptions of games in this category >>
See summaries of the next group of games: Strategy Games >>
About Playing Together
Games for ages: Multi-Age | 3-7 | 7+ | 9+ | 12+
Other games: Strategy | Group | Books & Manuals
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