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Break a Leg
Players are working to focus and spread universal spiritual power, to ward off Destructive Perils entering from many directions. Can they prevent the Earth from being destroyed? 2 to 4 players, ages 12 to adult


Break a Leg
Players fill the board with abbreviations and/or acronyms, real or imagined, sad or funny. Lots of opportunities for cleverness, creativity and humor. 1 to 6 players, ages 12 to adult


Break a Leg
Players run a community theatre, through the challenge and excitement of a season. What will the Critics say? Will the cash registers ring? 1 to 6 players, ages 12 to adult


Eagle Eye Agency
Our most popular adult and teen game! Players are Private Eyes, working for Eagle Eye Agency, gathering clues in Big City to solve mysteries. 1 to 6 players, ages 12 to adult


Earth Game
A peace game. Players look after Fictional Nations, and have to be quick thinking and compassionate to deal with rapidly changing events. 2 to 12 players, ages 12 to adult


Explorers
Players plan and carry out expeditions based on actual journeys of explorers such as Marco Polo, Nansen, Scott, Drake and Cook. Great for family or classroom. 2 to 12 players, ages 12 to adult


Good Ship Freedom
Captain K needs a crew to cross the dangerous seas to Freedom Island. Players help each other join the crew and avoid the feverish Patrols. A Kafkaesque metaphor. 1 to 12 players, ages teen to adult


New America
Players act as Research and Development teams trying to redesign North America's Social-Economic System before it's too late. Designed to provoke discussion. 2 to 12 players, older teen to adult


Personal Portraits
A relaxed, friendly game in which players paint verbal portraits of each other through serious and playfully humorous image cards. Solitaire, couples and group versions. 1 to 30 players, adults


Power Blackouts
Players are CEOs of power grids in different parts of the continent. They need to power their own regions, while negotiating and cooperating enough to keep the continental grid running. 3 to 12 players, ages 12 to adult


Somewhere in China
Supplying fish to fill the fishing co-op's orders means managing supplies, and facing leaks, sharks and the coming stormy season. Players will need to rely on each other to succeed. 2 to 5 players, ages 12 to adult


Somewhere in the Honduras
Players need to face Snakes, Fash Floods and Robbers, and get as many Goods as they can to the Coastal Warehouses before conditions become too dangerous. 2 to 5 players, ages 12 to adult


Stop the Presses!
The newspaper staff need to bring in the Stories, Photos, Cartoons and Advertising Contracts that keep the Weekly Illuminator going to press. 2 to 6 players, 12 to adult


The Open Road
Players are on their way to the Big Gypsy Gathering, seeking to earn enough Gold for the Festivities before Border Checkpoints are closed, preventing them from travelling and earning a living. 2 to 8 players, 12 to adult


Untrivia
A co-operative question and answer game, with questions that are practical, not trivial. Provides many hours of enjoyable conversation about topics such as Child-Rearing, Gardening, Law, Travel, Health, Cooking, Car and Home Care. 2 to 12 players, teen to adult

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Break a Leg Break a Leg Break a Leg Eagle Eye Agency Earth Game Explorers Good Ship Freedom New America Personal Portraits Power Blackouts Somewhere in China Somewhere in the Honduras Stop the Presses! The Open Road Untrivia
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