3 to 12 players, Ages 12 to Adult
Within 16 rounds or fewer, bring Power to all 100 Populated Centers on the Continent.
We are CEOs in control of our own Power Grids on the Continent. Each of us is responsible for bringing and maintaining full electrical service to our Populated Centers. There are Bonus Revenues and other Perks for fully servicing one’s own Area.
However, as we have learned from several recent Blackouts, each Grid is interdependent with other Grids, so CEOs must work together for the survival of the Continental Power System.
Negotiation and deal-making skills are very important to everyone’s success. Thus, tension is created between balancing the needs of one’s own constituency and the overall good. When is it best to compromise and when is it best to be selfish? The well-being of millions of people is at stake.
Includes: 17 x 17″ board, rules, action summary cards, 100 tower/blackout tokens, bank notes (1, 5, 10, 20 and 50 million dollars), set of play cards including a CEO card, 12 continental areas, 12 power plants, 16 year/going rates, a variety of good and bad news cards. © 2004
Our customers say:
“Wheeling and dealing and hardnosed bargaining while trying to keep an eye on the entire Continent’s situation makes this a very challenging game. The great interaction among the players, often with a competitive edge, makes this a very different co-operative game. We six adults have played 12 times now for an exhausting, exhilarating experience each time!” — Sean, OH